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Famicom/NES programming guide

Program lifecycle

The default Famicom vectors are defined as following:

The minimal Famicom program thus looks like this:

void main() {
    // initialize things
    while(true) { }
}

void irq() {
    // do things
}

void nmi() {
    // do things
}

Mappers

To use a mapper of your choice, create a new .ini file with the definitions you need. The most important ones are [output]format and [allocation]segments.

Currently, its a bit inconvenient to create programs using mappers that change the bank containing the interrupt vectors. Therefore, it's recommended to stick to mappers that have a fixed bank at the end of the address space.

Mappers that should be fine: NROM (0), CNROM (1), UxROM(2), MMC2 (9), MMC3 (4), MMC4 (10), MMC6 (4).

Mappers that can have arbitrary bank at the end and are therefore not recommended: MMC1 (1), MMC5 (5).

You should define at least three segments:

If your mapper supports it, you can add more CHRROM or PRGROM segments, just specify them correctly in the [output]format tag.

The [output]format tag should contain a valid iNES or NES 2.0 header of the mapper of your choice and then all the segments in proper order (first PRGROM, then CHRROM). See the MMC4 example to see how it can be done.

See the NesDev wiki for more info about the NES 2.0 file format.